Now showing items 241-256 of 256

    • Murr, Lincoln Dietz; 0009-0001-1845-8867 (2024-03-18)
      Department: Computer Science
      Ethereum's current Gasper consensus mechanism, which combines the Latest Message Driven Greediest Heaviest Observed SubTree (LMD-GHOST) fork choice rule with the probabilistic Casper the Friendly Finality Gadget (FFG) ...
    • Shehadeh, Nishan Gennetian; 0009-0005-5391-322X (2023-07-17)
      Department: Computer Science
      Augmented reality (AR) is the combination of virtual content with the real world through overlaying virtual objects in 3D space. An inherent challenge with AR is building frameworks for and evaluating the quality of users’ ...
    • Liu, Yongtai; 0000-0002-0279-3644 (2022-11-17)
      Department: Computer Science
      Public perception plays an increasingly important role in policy decision-making and resource allocation. Conventional studies on public perception have mainly relied upon formal surveys, which are limited in their ability ...
    • Bailey, Mark Willis (2012-12-11)
      Department: Computer Science
      Due to their relatively cheap costs and ability to fly at low altitudes above ground, micro unmanned aerial vehicles are ideal platforms for performing photogrammetric missions above archaeological sites. Advances in image ...
    • Cakir, Ahmet (2019-07-17)
      Department: Computer Science
      Sensorineural hearing loss affects over 10% of the U.S. population and is most commonly caused by damage to the hair cells that transduce sound into action potentials in the afferent neurons of the auditory nerve fibers. ...
    • Bhowmick, Aditya (2014-07-26)
      Department: Computer Science
      Humans can interact with existing robots/manipulators using either telemanipulation or cooperative manipulation. During telemanipulation the manipulator replicates hand movements of the human controlling a master device. ...
    • Wu, Haojie (2019-08-14)
      Department: Computer Science
      Immersive virtual environments provide an opportunity to study phenomenon that would be difficult, hazardous, or expensive to study in the real world. This work presents the development of and controlled studies in an ...
    • Seward, Anne Elizabeth (2006-12-28)
      Department: Computer Science
      This thesis explores the use of desktop and immersive virtual environments to study judgments that pedestrians make when deciding to cross a street. In particular, the ability of people to discriminate and estimate ...
    • Ma, Tengyu; 0000-0002-6196-2532 (2020-11-18)
      Department: Computer Science
      Object recognition is an essential task for computer vision in which deep learning models trained on large-scale datasets have made remarkable achievements. However, while datasets like ImageNet often span large numbers ...
    • Wang, Yiming (2015-11-30)
      Department: Computer Science
      Vection is a phenomenon in which a person feels as if he or she is moving, but there is no actual movement. Vection can be broadly categorized into linear vection (up-down or back-and-forth), circular vection (around your ...
    • Tran, Dung; 0000-0001-6946-9526 (2020-07-24)
      Department: Computer Science
      Deep Neural Networks (DNNs) have been increasingly applied in safety-critical applications such as self-driving cars, unmanned underwater vehicles (UUV), and medical image diagnostics recently. The ability to learn ...
    • Narayanan, Anantha (2008-05-14)
      Department: Computer Science
      Model based software development projects are typically built over tool-chains that tie modeling, verification and code generation together. Models must usually be transformed to the appropriate notation at each step. These ...
    • Qu, Bowen; 0009-0003-5600-7295 (2024-03-25)
      Department: Computer Science
      Generative models represent a cornerstone in the field of machine learning, tasked with synthesizing data that mimics the distribution of real-world examples. Among these models, diffusion models such as Denoising Diffusion ...
    • Yang, Yuan; 0009-0003-3401-7230 (2024-03-28)
      Department: Computer Science
      Despite current AI's human-like behavior, super efficiency, and unbelievable ability to handle clearly-defined complex tasks, it shows no sign of creativity, originality, or novelty outside its training set when facing ...
    • Harriott, Caroline Elizabeth (2015-03-23)
      Department: Computer Science
      Robotic technology is developing rapidly, and humans are beginning to be partnered with robots. Human-robot interaction is an interdisciplinary field encompassing research questions regarding the extent of the impact of ...
    • Headrick, Campbell Robinson; 0009-0006-5704-3767 (2024-03-25)
      Department: Computer Science
      As adolescents (ages 13-17) are increasingly engaging with others online, it is critical to understand the potential privacy and security risks they experience. Prior research on the digital privacy and security of youth ...