Navigation experience in video game environments: effects on spatial ability and map use skills
| dc.contributor.committeeChair | Georgene L. Troseth | |
| dc.contributor.committeeMember | John J. Rieser | |
| dc.contributor.committeeMember | Timothy P. McNamara | |
| dc.contributor.committeeMember | Daniel T. Levin | |
| dc.contributor.committeeMember | Robert M. Hodapp | |
| dc.creator | Verdine, Brian Nicholas | |
| dc.date.accessioned | 2020-08-22T00:02:23Z | |
| dc.date.available | 2011-04-14 | |
| dc.date.issued | 2011-04-14 | |
| dc.description.abstract | Educational video games may offer a good platform for learning because they are highly motivating. Studies have already shown that adults can improve visual-spatial abilities through playing video games. This research focuses on whether or not higher cognitive skills can be learned from video games, specifically those associated with map-based wayfinding. Study 1, a web-based questionnaire study, led to the development of the scales used throughout this project. Sex differences in Study 1 data are discussed, and exploratory analyses for future measure development are reviewed. Study 2, carried out at the same time as Study 1, used a training paradigm manipulating the amount and type of video game exposure provided to non-game-playing adults. Pre- and post-tests consisted of real-world and computer tests of map- and memory-based wayfinding, tests of general visual-spatial skills, and questionnaires derived from Study 1 probing potential correlates of wayfinding (demographic variables, formal map-use training, etc.). A number of a priori hypotheses related to benefits of game playing were not supported. In addition to discussing these findings and placing them within the current landscape of the literature, I will discuss hypotheses and expected results that were supported, review the development of new measures for possible use in related studies, and discuss future directions for this line of research. | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.uri | https://etd.library.vanderbilt.edu/etd-03262011-200344 | |
| dc.identifier.uri | http://hdl.handle.net/1803/11395 | |
| dc.subject | video games | |
| dc.subject | navigation | |
| dc.subject | virtual environments | |
| dc.subject | map skills | |
| dc.subject | spatial ability | |
| dc.subject | wayfinding | |
| dc.title | Navigation experience in video game environments: effects on spatial ability and map use skills | |
| dc.type | dissertation | |
| dc.type.material | text | |
| local.embargo.lift | 2011-04-14 | |
| local.embargo.terms | 2011-04-14 | |
| thesis.degree.discipline | Psychology | |
| thesis.degree.grantor | Vanderbilt University | |
| thesis.degree.level | dissertation | |
| thesis.degree.name | PHD |
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